Chapter 3 of 4

Writing Good Software

Practical principles for writing maintainable, testable, and robust code.

Key Insights

💡KEY INSIGHT

Good code is code that other engineers can understand, modify, and extend with confidence.

💡KEY INSIGHT

Testing is not about coverage numbers — it's about confidence in changes.

💡KEY INSIGHT

The best refactoring is the one you do incrementally alongside feature work.

Notes

📘CONCEPT

Code Quality Tradeoffs

There's no absolute 'good' or 'bad' code. Quality depends on context: a prototype needs different standards than a payments system. The key is being intentional about the tradeoffs. Understand when to invest in quality and when speed matters more.

TIP

The Boy Scout Rule

Leave the codebase better than you found it. Every PR is an opportunity to make a small improvement: rename a confusing variable, extract a helper function, add a missing test. These incremental improvements prevent code rot.

📘CONCEPT

Testing Strategy

Write tests that give you confidence to refactor. Unit tests for complex logic, integration tests for critical paths, and end-to-end tests for key user journeys. The testing pyramid still holds: many unit tests, fewer integration tests, even fewer E2E tests.

⚠️WARNING

Over-Engineering

The most common mistake senior engineers make is over-engineering. Building for hypothetical future requirements adds complexity today with no guaranteed payoff. YAGNI (You Aren't Gonna Need It) is almost always correct. Build for today's known requirements.

Quotes

💬QUOTE
The best code is the code you don't have to write. The second best is code that's easy to delete.
💬QUOTE
Complexity is the enemy of reliability.